AI Insights · Timothy · April 2024
Top 5 Character Collection Games on Android in the UK - Q1 2024
Discover the performance of the top 5 character collection games on Android in the UK during Q1 2024, with insights into their weekly downloads, revenue, and active user trends.
Throughout the first quarter of 2024, the performance of the top 5 character collection games on the Android platform in the United Kingdom showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at each of these games based on data from Sensor Tower.
MONOPOLY GO!
From Scopely, this game demonstrated impressive revenue figures, with a peak of approximately $1.3M in the week of February 12. Weekly downloads showed a downward trend, starting from 76K in early January and ending at around 25K by the end of March. Active users also saw a decline, moving from 139K at the start of the quarter to 105K by the end.
Last War: Survival Game
FirstFun’s game experienced a steady increase in revenue, culminating in a peak of $244K in the final week of March. Downloads, however, declined from 30K at the beginning of January to just 7.5K by the end of the quarter. Active user numbers fluctuated, peaking at 100K in late February before slightly decreasing to 93K by the end of March.
We Are Warriors!
Published by Lessmore UG, this game saw a gradual rise in revenue, reaching a high of $9K in late January. Downloads spiked early in the quarter, peaking at 40K in the week of January 22 before dropping to around 3K by the end of March. Active users mirrored this trend, starting from 16K in early January and growing to 72K by the end of the month, before declining to 50K by the end of March.
Subway Surfers
SYBO Games’ long-standing hit continued to perform well, maintaining steady revenue, peaking at $851 in mid-February. Downloads were relatively stable, averaging around 18K weekly, with a slight dip in March. Active users remained robust, starting at 340K in early January and peaking at 362K in the final week of March.
Dice Dreams™️
SuperPlay’s game showed consistent revenue growth, peaking at $183K in mid-February. Downloads saw a significant drop from 42K in early January to around 7.4K by the end of March. Active users followed a similar downward trajectory, starting at 63K and ending at 31K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.